Showing posts with label Hungry Hungry Hippo. Show all posts
Showing posts with label Hungry Hungry Hippo. Show all posts

Thursday, April 17, 2014

A Dr. Wictz List: 8 Ways to Annoy Someone in a Board Game



Have you been playing too many board games with your friends, but you cannot just tell them no when they invite you to board game night?  Well, don’t you fear, Dr. Wictz (and whoever else adds more in the comments section) is here with a list of ways to annoy your board game playing friends that will make sure you are never again invited back to board game night.


1. Add a marble to Hungry Hungry Hippos that no Hippo can swallow.


2. Lie when someone hits (or misses) your battleship in Battleship.


3. Ask if anyone wants to play war, and if they say yes, sign them up for the military?

4. Spend the entire game of clue going between the Lounge and Conservatory accusing the same player that they used the candlestick the entire game.

5. In Stratego wall off all of your entrances with bombs, and taunt your opponent by moving your 9’s diagonally.

6. Refuse to make any word longer than two letters in Scrabble.

7. When you are the dispatcher in Pandemic, spend all of your moves moving your teammates away from where they need to be on the board.

8. As a werewolf, go rouge and out all the other werewolves in Werewolf.




Thursday, November 14, 2013

Classics Lecture Series: Dexterity- Hungry Hungry Hippos, Pick up Sticks, and Jenga



The innocent marble takes a pleasant stroll not knowing a great herd of hungry hungry hippos are carefully stalking its movement.  As the marble thinks to itself, “boy the sun sure looks nice today,” it finds itself in the bottomless stomach of a very hungry, hungry, hippo.

Hungry Hungry Hippo teaches us that board games do not have to be limited to games of mental strategic interactions.  Board Games are also a place where we can hone our skills to achieve a physical feat.

Why expand beyond strategic games?  What do designers get out of adding competitions of physical dexterity?  

Not everyone wants to compete over who is the best thinker.  In Hungry Hungry Hippos there is no ambiguity to the goal of the game.  You see the marble, you eat the marble.  People can play it when their mind is not fresh enough to handle complex calculations or strategy without feeling the game is a fancy coin flipping game to see who wins.  Players get to compete over who has the best hand eye coordination.

Games based on achieving physical goals let designers build new games with limited parts.  Take the game of pick up sticks.  The game is literally just a collection of sticks.  Yet by dumping them on the floor you have created a large minefield for the players to defuse.  

Being a game of physical skill does not mean the game has no strategic mental skill.  Winning Jenga is not just about who can best identify which piece to take and having the hand motor skills to successfully take it.  The game is also involves strategizing over which piece to take to make your opponent's turn harder while still leaving you a block to grab in the future.  The same sort of thinking ahead that someone uses in a game of Chess or Checkers.   

All games are made up of mechanics that award one skill over another, be it your ability to do math in your head, read your opponents, or memorize what cards are still in the deck.  Games that combine mechanisms push board game players to embrace strategies that play to their strengths and compensate for their weakness.  

When I play Loopin’ Louie I compensate for my lack of hand eye coordination by just focusing on defending my chickens.  I let the other good players knock each other out and take my chances with the last remaining player.  The moment is tense, yet my fingers hunger to strike the lever for the crown just like a hungry hungry hippo yearns for one last delicious marble.