In light of the success of early access in video games, I wondered if board game players are willing to pay to play a board game before it has been finished. To give you an idea of the joys of playing a brand new, untested game that has yet to be tested by anyone (including the designer), I have constructed a list of common experiences for a first prototype play testing.
1. The rule book has rules that contradict each other.
2. There isn’t enough physical money for players to play the game.
3. There are parts included for the game that are not mentioned or explained why they are there.
4. The game designers tells you to ignore a rule of the game when it becomes inconvenient.
5. Play testers discover the game is either unwinnable or is decided after two moves.
6. The game pieces, board, and anything else glued together becomes unglued.
7. The spaces on the board are too small for the pieces.
8. There is no standard iconography, and the rules miss some of the icons.
9. There is a disagreement between players on what constitutes “winning the game.”
If this calls to you, I am sure we can arrange to build you an untested game to share these moments with you, for a price of course, say $50.00.