Monday, December 14, 2020

You Fool Legacy - Joining the Circus

 To make your holiday merrier, I have posted to BoardGameGeek a Print And Play expansion to my game You Fool.  

Here is a link to the Print And Play for the expansion.

If you are looking for a copy of the original You Fool, you can order the Print and Play from PNP Arcade.

You Fool Legacy - Joining the Circus Rule Explanation




Original You Fool Rule Explanation



Wednesday, September 23, 2020

Thoughts on Winning - Retrospective


Thoughts on Winning explores what about the game playing experience keeps players wanting to come back to play more games.  To be fair, most players are going to lose over 50% of the time , so what keeps bringing players back to play. 

Articles:

Losing

Most of the time players lose a game, so one cannot talk about the experience of winning a game without talking about the experience of losing a game.

The Psychology of Winning

Game structure and the environment in which we play board games mitigates the negative effects from losing. 

Goals Besides Winning

Players keep playing a game because they have goals beyond just winning the game.

Tuesday, August 11, 2020

Economic Principles in Games


Dr. Wictz talks about Economic Principles in Board Games with Dustin on the Board Gaming with Education Podcast.  We talk about how and why to utilize Economic Principles in game design and how to use games with Economic Principles as a teaching tool.



Tuesday, July 14, 2020

Sunday, May 31, 2020

Hosting Board Game Design Events: Interview on Board Game Workshop



Dustin Dowdle, Chris Anderson and Dr. Wictz discus the logistics of setting up and recruiting playtesters to a board game playtesting event.

Episode 75 of the Board Game Design Workshop.

Wednesday, September 11, 2019

Interview with The Board Game Workshop



I was a guest on The Board Game Workshop where I join Bez and Andrew Miller to talk about Simultaneous Action Selection Game Mechanics.

The Board Game Workshop: Episode 36

Thursday, March 28, 2019

Interview with Happy Fun Time Live at Unpub 9




Talk to Happy Fun Time Live at Unpub 9 about Cookie Bandit, Real World Mechanics, and how pitching game designs has changed for game designers in the last few years.