Showing posts with label Loopin' Louie. Show all posts
Showing posts with label Loopin' Louie. Show all posts

Tuesday, October 10, 2017

Colloquium on Games of Strategy: Chapter 8



Click here to directly download the MP3

Click here to watch the unedited version on Youtube

Welcome to the Colloquium on Games of Strategy.  Games of Strategy is a textbook on game theory written by Dixit (not the game), Skeath, and Reiley that we are reading to help improve our analysis of board games and board game design.  Paul Owen (owns 3rd edition) and I (own the 2nd and 1st editions) record a discussion about a chapter or two from the book every few weeks.

In the eighth episode we talk about games with mixed strategy nash equilibrium.  Highlights include a discussion on the effectiveness of mixed strategy nash equilibrium when other players cannot do math and the growing importance of knowing game theory at the start of the design process when players are going to repeatedly play your game. 

I cannot help but also point out we took some time in this episode to rip on our good friend Keith Ferguson whose game Santa's Workshop is coming out December 2017.  (Great game, you should buy it).

You can find our previous discussion on Games of Strategy here.

Thursday, November 14, 2013

Classics Lecture Series: Dexterity- Hungry Hungry Hippos, Pick up Sticks, and Jenga



The innocent marble takes a pleasant stroll not knowing a great herd of hungry hungry hippos are carefully stalking its movement.  As the marble thinks to itself, “boy the sun sure looks nice today,” it finds itself in the bottomless stomach of a very hungry, hungry, hippo.

Hungry Hungry Hippo teaches us that board games do not have to be limited to games of mental strategic interactions.  Board Games are also a place where we can hone our skills to achieve a physical feat.

Why expand beyond strategic games?  What do designers get out of adding competitions of physical dexterity?  

Not everyone wants to compete over who is the best thinker.  In Hungry Hungry Hippos there is no ambiguity to the goal of the game.  You see the marble, you eat the marble.  People can play it when their mind is not fresh enough to handle complex calculations or strategy without feeling the game is a fancy coin flipping game to see who wins.  Players get to compete over who has the best hand eye coordination.

Games based on achieving physical goals let designers build new games with limited parts.  Take the game of pick up sticks.  The game is literally just a collection of sticks.  Yet by dumping them on the floor you have created a large minefield for the players to defuse.  

Being a game of physical skill does not mean the game has no strategic mental skill.  Winning Jenga is not just about who can best identify which piece to take and having the hand motor skills to successfully take it.  The game is also involves strategizing over which piece to take to make your opponent's turn harder while still leaving you a block to grab in the future.  The same sort of thinking ahead that someone uses in a game of Chess or Checkers.   

All games are made up of mechanics that award one skill over another, be it your ability to do math in your head, read your opponents, or memorize what cards are still in the deck.  Games that combine mechanisms push board game players to embrace strategies that play to their strengths and compensate for their weakness.  

When I play Loopin’ Louie I compensate for my lack of hand eye coordination by just focusing on defending my chickens.  I let the other good players knock each other out and take my chances with the last remaining player.  The moment is tense, yet my fingers hunger to strike the lever for the crown just like a hungry hungry hippo yearns for one last delicious marble.