Circus clowns pour out of their tiny clown car to form a small human pyramid. But one fool does not make it into the display and is smacked in the face with a pie for the entertainment of all. You Fool, a a bluffing and negotiation game for 3-4 clowns by Button Shy Games. Juggle your allegiances with other players to get ahead otherwise you may find yourself the fool.
Players 4-6 Time: 30-45 Minutes Ages: 12+
Are you a tough enough negotiator to thrive in New Jersey real estate? Start with a handful of building permits and a fistful of cash, but not enough to construct a hotel on your own. Make deals with other players to form partnerships to construct your real estate empire. You must decide if you will hold out for wealth patrons or risk having to close your hotel because of a bed bug infestation. Use the money earned from customers to expand your hold of Hoboken's hotel market.
Players 2-4 Time: 15 Minutes Per Player Ages: 11+
Scramble to hire townspeople who assist your cattle drive as you race to catch the last cattle trains to Chicago. Cattle car is a temporary deck builder where you build your hand by hiring townspeople to temporary work your ranch. After you play a townsperson they return to town where they can be rehired by any player.
Bookies & Bettors:
Players 5-12 Time: 60-75 Minutes Ages: 13+
Bet or take bets on Roman Chariot races at Circus Maximus with other players in Bookies & Bettors. Players bet or take bets with other players during the Chariot race as the players use their charms from the Roman Gods to influence the race. Payouts for bets vary depending on the place a chariot finishes at the end of the race. Will you leave Circus Maximus with the most money or will the Roman Gods spite you and leave you broke.
Link To Greater Details About Bookes & Bettors (Formerly Post Position)
New Jersey Syndicate
Players 2-4 Time: 30 Minutes Ages: 10+
The Don has passed away. You're jockeying for control of the New Jersey Syndicate. Place your cousins across the state of New Jersey, as you work to doge the suspicion of the FBI, and avoid power plays from rival factions.
Brown Bag Bandit
Players 5-8 Time: 15 Minutes Ages: 10+
Someone in the office has stolen the boss's lunch! Work as a group to uncover the thief amongst you, but be-aware, some of your co-workers may have alternative motives.
Link to Brown Bag Bandit Sell Sheet
Players 2 Time: 60 Minutes Ages: 13+
Meeple on Meeple football action as you strive to win the football game in overtime. In Overtime players set up their own formations and then attempt to execute a play. Will your offensive and defensive formations outwit your opponent or will their grit and determination overpower your team.
Print And Play
Players: 2-4 Time: 10-15 Minutes Age: 10+
Racing through the city steers, players maneuver their cars through seven turns. Depending on how they handle through these turns will determine their position and ability to win the race.