Showing posts with label Paul Owen. Show all posts
Showing posts with label Paul Owen. Show all posts

Thursday, April 12, 2018

Colloquium on Games of Strategy: Chapter 11

Click here to directly download the MP3

Click here to watch the unedited version on Youtube

Welcome to the Colloquium on Games of Strategy.  Games of Strategy is a textbook on game theory written by Dixit (not the game), Skeath, and Reiley that we are reading to help improve our analysis of board games and board game design.  Paul Owen (owns 3rd edition) and I (own the 2nd and 1st editions) record a discussion about a chapter or two from the book every few weeks.

In the eleventh episode we talk about the Prisoner's Dilemma in board games.  Highlights include a discussion on different ways Paul's wife will prevent him from ever ratting her out to the police, multiple ways of escaping the Prisoner's Dilemma within a game, and how repeatedly paying games with a group of people creates an opportunity to escape the Prisoner's Dilemma within board games.

Note: Aaron misspoke when he said gambling is not a zero sum game.  Aaron was trying to emphasise that games with gambling can provide a marginal benefit or loss that changes player behavior when compare with games where either a player just wins or loses (e.g. a 12 run win and a 1 run win in baseball is still one game win).

You can find our previous discussion on Games of Strategy here.

Tuesday, November 14, 2017

Colloquium on Games of Strategy: Chapter 9



Click here to directly download the MP3

Click here to watch the unedited version on Youtube

Welcome to the Colloquium on Games of Strategy.  Games of Strategy is a textbook on game theory written by Dixit (not the game), Skeath, and Reiley that we are reading to help improve our analysis of board games and board game design.  Paul Owen (owns 3rd edition) and I (own the 2nd and 1st editions) record a discussion about a chapter or two from the book every few weeks.

In the ninth episode we talk about how players respond to uncertainty and information within games.  Highlights include a discussion on the benefits of holding asymmetric information and tactics to counter your opponent's information edge.  Can players provide a creditable signal in your game or is everything just cheap talk.

You can find our previous discussion on Games of Strategy here.

Tuesday, October 10, 2017

Colloquium on Games of Strategy: Chapter 8



Click here to directly download the MP3

Click here to watch the unedited version on Youtube

Welcome to the Colloquium on Games of Strategy.  Games of Strategy is a textbook on game theory written by Dixit (not the game), Skeath, and Reiley that we are reading to help improve our analysis of board games and board game design.  Paul Owen (owns 3rd edition) and I (own the 2nd and 1st editions) record a discussion about a chapter or two from the book every few weeks.

In the eighth episode we talk about games with mixed strategy nash equilibrium.  Highlights include a discussion on the effectiveness of mixed strategy nash equilibrium when other players cannot do math and the growing importance of knowing game theory at the start of the design process when players are going to repeatedly play your game. 

I cannot help but also point out we took some time in this episode to rip on our good friend Keith Ferguson whose game Santa's Workshop is coming out December 2017.  (Great game, you should buy it).

You can find our previous discussion on Games of Strategy here.

Tuesday, September 26, 2017

Colloquium on Games of Strategy: Chapter 7



Click here to directly download the MP3

Click here to watch the unedited version on Youtube

Welcome to the Colloquium on Games of Strategy.  Games of Strategy is a textbook on game theory written by Dixit (not the game), Skeath, and Reiley that we are reading to help improve our analysis of board games and board game design.  Paul Owen (owns 3rd edition) and I (own the 2nd and 1st editions) record a discussion about a chapter or two from the book every few weeks.

In the seventh episode we talk about zero sum games with mixed strategy nash equilibrium.  Highlights include a discussion on if a mixed strategy equilibrium takes away meaningful decisions from the players.

You can find our previous discussion on Games of Strategy here.

Tuesday, July 25, 2017

Colloquium on Games of Strategy: Chapter 6


Click here to directly download the MP3

Click here to watch the unedited version on Youtube

Welcome to the Colloquium on Games of Strategy.  Games of Strategy is a textbook on game theory written by Dixit (not the game), Skeath, and Reiley that we are reading to help improve our analysis of board games and board game design.  Paul Owen (owns 3rd edition) and I (own the 2nd and 1st editions) record a discussion about a chapter or two from the book every few weeks.

In the sixth episode we talk about games that combine simultaneous and sequential move games as well as about strategically switching between the game types.  Highlights include a discussion on how players can drastically change a game outcome outcome by sutley switching a game from a simultaneous game to a sequential game or vice versa.

Below is a link the Sumo Wrestling paper brought up in the discussion.

You can find our previous discussion on Games of Strategy here.

You can find our next discussion on Games of Strategy here.

Tuesday, May 23, 2017

Colloquium on Games of Strategy: Chapter 5

Click here to directly download the MP3

Click here to watch the unedited version on Youtube

Welcome to the Colloquium on Games of Strategy.  Games of Strategy is a textbook on game theory written by Dixit (not the game), Skeath, and Reiley that we are reading to help improve our analysis of board games and board game design.  Paul Owen (owns 3rd edition) and I (own the 2nd and 1st editions) record a discussion about a chapter or two from the book every two weeks.  

In the fifth episode we talk with Douglas Schulz about his blog post on if the authors of Game of Strategy consider a solo game to be a game.  Douglas's post was inspired by the first episode of the Paul Owen & Dr. Wictz Colloquium on Games of Strategy.

You can find our previous discussion on Games of Strategy here.

Monday, May 8, 2017

Colloquium on Games of Strategy: Chapter 4


Click here to directly download the MP3

Click here to watch the unedited version on Youtube

Welcome to the Colloquium on Games of Strategy.  Games of Strategy is a textbook on game theory written by Dixit (not the game), Skeath, and Reiley that we are reading to help improve our analysis of board games and board game design.  Paul Owen (owns 3rd edition) and I (own the 2nd and 1st editions) record a discussion about a chapter or two from the book every two weeks.  

In the forth episode we talk about continuous simultaneous move games and criticism of Nash Equilibrium in Chapter 5 (there are some differences between editions).  Highlights include a discussion on how certain sequential Euro games are really slow moving simultaneous games and game theory's solution for strategic discussions when there is no Nash Equilibrium.

You can find our previous discussion on Games of Strategy here.

You can find our next discussion on Games of Strategy here.

Wednesday, April 19, 2017

Colloquium on Games of Strategy: Chapter 3

Click here to directly download the MP3

Click here to watch the unedited version on Youtube


Welcome to the Colloquium on Games of Strategy.  Games of Strategy is a textbook on game theory written by Dixit (not the game), Skeath, and Reiley that we are reading to help improve our analysis of board games and board game design.  Paul Owen (owns 3rd edition) and I (own the 2nd and 1st editions) record a discussion about a chapter or two from the book every two weeks.  

In the third episode we talk about their initial discussion on simultaneous move games in Chapter 4 (there are some differences between editions).  Highlights include a discussion how creating simultaneous games creates a false illusions it solves the challenges facing a sequential board game design and how certain sequential games are really a simulations game. 

You can find our previous discussion on Games of Strategy here.

You can find our next discussion on Games of Strategy here

Monday, March 27, 2017

Colloquium on Games of Strategy: Chapter 2

Click here to directly download the MP3

Click here to watch the unedited version on Youtube

Welcome to the Colloquium on Games of Strategy.  Games of Strategy is a textbook on game theory written by Dixit (not the game), Skeath, and Reiley that we are reading to help improve our analysis of board games and board game design.  Paul Owen (owns 3rd edition) and I (own the 2nd and 1st editions) record a discussion about a chapter or two from the book every two weeks.  

In the second episode we talk about their discussion on sequential games in Chapter 3 (they are the same in all editions).  Highlights include a discussion on the limitation of anticipated payouts predicting player behavior and ways to ensure a sequential board game is unpredictable enough to remain relevant for players. 

You can find our previous discussion on Games of Strategy here and the next episode here.

You can also find a write up of Paul Owen's notes from our discussion here.

Friday, February 24, 2017

Colloquium on Games of Strategy: Chapter 1





Click here to directly download the MP3

Click here to watch the unedited version on Youtube

Welcome to the Colloquium on Games of Strategy.  Games of Strategy is a textbook on game theory written by Dixit (not the game), Skeath, and Reiley that we are reading to help improve our analysis of board games and board game design.  Paul Owen (owns 3rd edition) and I (own the 2nd and 1st editions) record a discussion about a chapter or two from the book every two weeks.  

In the first episode we talk about Chapter 1 & 2 (they are the same in all editions).  Highlights include a discussion on the importance of mutual awareness amongst players, signaling, and cooperative vs noncooperative games (Game Theory Style). 

You can find additional notes about the topics and our discussion from the first episode in this post from Paul Owen's Man Overboard blog.

You can listen to the next Colloquium Game of Strategy episode here.

Monday, February 9, 2015

A Dr. Wictz List: A Few Quotes from UNPUB5


There were "more in attendance to UNPUB 5 than the previous three combined"

- UNPUB 5 volunteer

"When a play tester comes back for a third time to play your game again, how can you refuse?"

-Charlie Hoopes talking about demoing his game Lady of the Diamonds  

"I play Power Grid, I like Power Grid, but this game is better than Power Grid."

-Hoboken Playtester 

"I had to run back from lunch with half of it stuffed in my mouth because there was a mob of playtester demanding to play my game."

-Nathaniel Levan

"Last Year I could sit down at any table and play any game, this year all of the tables are full...always."

"Its a good problem to have"


"The game ends when the players have decided who is the winner"

"Oh"

"They have been playing for 2.5 hours"

-Alf Shadowsong talking about Kiva Fecteau and his game Diplomancer

To get picked up by a large publisher you need to design something that their in-house designers could not make."

-Advice given to Paul Owen from a playtester

Tuesday, September 17, 2013

Congress of Gamers Preview 2013: Paul Owen


Today I have another conversation with a game designer I have met on the UNPUB circuit who will be at Congress of Gamers (http://www.congressofgamers.org/) in Bethesda, Maryland on September 28th & 29th.  Let me introduce you to one of my earliest supporters, Paul Owen.  His excitement over Post Position convinced me I should develop the game further.
 

I first met Paul when I debuted Post Position at Congress of Gamers last year. He was playtesting an earlier version of “East India Company.”


Dr. Wictz:        I know you are planning on demoing an improved version of East India Company, could you give us a quick overview of the game?

 

Paul Owen:      It's an 18th-century mercantile pickup-and-deliver game in which players run companies that speculate on overseas trade.  The goal is to make the most money buying goods overseas and selling them in Europe and elsewhere.  Profits are affected by competition and market saturation, and pirates introduce a risk element as well.


Dr. Wictz:         How has the game changed since you started presenting it at UNPUB events?

 

Paul Owen:      Mostly I've improved the flow of the game turn sequence to shorten the overall game duration.  I've also modified some of the market tiles, prices, ship characteristics, and initial set-up rules to fix problems that playtesters uncovered with unbeatable strategies.

 

Dr. Wictz:          What inspired East India Company’s game theme?

 
Paul Owen:        It was my wife Kathy's idea, actually.  The original theme was going to be interplanetary mining, but I kept stumbling on the space travel mechanics.  I was on the verge of making it as complicated as Phil Eklund's High Frontier, until my wife suggested that I look for an historical setting instead of a science fiction one.  Once I settled on sailing ships, everything fell into place.
 
Dr. Wictz:           How did you get into designing board games?
 
Paul Owen:        Well, I've had game ideas since I was in junior high school, but they were all terribly undeveloped and unwieldy.  My first serious game design was based on the wars of the successors of Alexander the Great, because I thought that that historical setting was ideal for a multi-player wargame - kind of a historical version of Game of Thrones.  I pitched it to a couple of companies and didn't get anywhere with it, but in the process I made some contacts that paid off later on.
 
Dr. Wictz:            What games have you had published?
 
Paul Owen:        Just one - Trains Planes and Automobiles, a family game of card-driven board movement in which players complete travel assignments around North America as news correspondents.
 
Dr. Wictz:            Why do you love making board games?
 
Paul Owen:     I think I get such a kick out of playing board games and have such an appreciation for a well-designed game that I'm enamored with the idea of contributing to the "portfolio" of games that people can break out and play with each other and have fun.  Nothing tickles me more than when somebody tells me that they played Trains Planes and Automobiles with their kids, and they really liked it.
 
Dr. Wictz:        What is your favorite past moment from Congress of Gamers?
 
Paul Owen:     That's a tough one.  I think it was probably when Darrell Louder broke "East India Company" and made me go back to the drawing board.  He figured out a winning strategy of keeping one ship and just sailing it back and forth between Europe and North America, buying and selling tobacco, not getting distracted by buying more ships or competing with other players for other goods.  I called it the "Quiet Louder" strategy, and it forced me to modify the costs and benefits of buying ships and growing the company to motivate more aggressive investment and risk-taking.  
 
Another real highlight was when you and Austin walked into Congress of Gamers with "Post Position" for the first time.  Most of the designers in that room knew each other either personally or by reputation, but the two of you were completely new to all of us.  And you completely blew the doors off the room with the most raucous, fun big-group game of them all.  That was such a great day.
 
Dr. Wictz:        How does Congress  of Gamers compare to other game conventions you have attended?
 
Paul Owen:      It's by far the smallest, least formal, and most personal convention.  It's very friendly, and it runs pretty much on volunteers helping out almost on a moment's notice wherever they're needed.  The designer's room (what they call the "Copyright Office") is a great game design lab experience.  I used to compete in the game tournaments and occasionally stick my head in the designer's room, but now that's the only place I spend my time for the whole con.
 
Dr. Wictz:        What draws you to Congress of Gamers?
 
Paul Owen:     Well, it's geographically convenient to me personally.  Plus it's just so friendly and informal, and the opportunity to demonstrate my game and play other prototypes is just priceless.
 
Dr. Wictz:        Any shout outs to your most dedicated game testers (cough  cough, wife, gf, etc.)?
 
Paul Owen:     Yes, my wife is indeed my biggest playtester.  I've also had a lot of support from my local game group - Keith Ferguson, Brian Greer, Mike Rusanowsky, Glenn Weeks - as well as designers that I regularly meet at cons - Chris and Cherilyn Kirkman, Darrell Louder, TC Petty III.  And I have to give credit to John Moller for being the UnPub ringleader for the past several years.
 
Dr. Wictz:       Thank you Paul for being with us today. 
 
If you want to learn more about Paul  visit his blog at paulowengames.blogspot.com where he writes about game design and his latest progress on East India Company.  Or, follow him on twitter @PaulOwenGames.  Paul will start contributing to the Dice Tower News podcast every Friday with a Kickstarter report beginning September 13.