Saturday, March 8, 2014

The Winner's Curse: A Primer for Board Gamers

As a student of economics I have long known the perils of the Winner's Curse in everyday life.  But I did not realize the havoc wrought on Board Games by the Winner's Curse till Cardboard Edison tweeted for help on a design challenge with their game Cottage Industry.








The Winner Curses explains why the player winning the auction in Cottage Industry was losing the game.  More specifically, the Winner curse explains what makes winning an auction so dangerous to a game player and why highly rational game player make the mistake of overbidding in a the game.

To understand the Winner's Curse, the dangers of auctions, and the risk of over bidding in a game, we first need a quick understanding of the concept of Rational Expectations.  One application of rational expectation is finding the true value of something by asking a bunch of people and calculating the average answer.  The assumption is that people's observations on average are correct.  So, if we were to ask a large group of people how much earning an Economics PhD altered lifetime earnings, the average answer will be correct.

That does not mean everyone is correct.  A bunch of people are going to give a number that is way too high and another group of people are going to give you a number that is way too low.  If people are on average correct, then these over and under predictions will cancel each other out when you take the average.

Why does this matter for an auction and for board gaming?

When you conduct an auction in a board game (1), every player makes an estimate internally on how much is something worth in the game (2).  Rational expectations tells us that the average value calculated by all the players is the true value of the item up for auction.  But the player who wins the auction is the player who has the highest bid.


The highest bid is not the average value.  Rational expectations tells us that the highest bid is the person who overestimated the true value of the item the most.  So it should be no surprise when the winner of an auction in a board game suffers from the winner's curse when they overpay for an item.

(1)Auction where only the highest bidder pays the highest bid.
(2) We are assuming that the item has the same value to all players in terms of helping them win the game.



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